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AI Insights · Timothy · October 2021

Top 5 Hidden Objects Games on iOS in Australia - Q3 2021

Explore the performance of the top 5 hidden objects games on iOS in Australia during Q3 2021, featuring trends in downloads, revenue, and active users.

Top 5 Hidden Objects Games on iOS in Australia - Q3 2021

The third quarter of 2021 saw some interesting trends in the hidden objects game category on iOS in Australia. Here's a detailed look at the performance of the top 5 games in this category.

June’s Journey: Hidden Objects by wooga experienced notable fluctuations in weekly revenue. The game saw a peak of approximately $56K in mid-September, while the lowest revenue was around $25.9K in early August. Weekly downloads hovered around the 1K mark, with a slight dip to 826 in early September before climbing back to over 1K by the end of the quarter. Active users remained relatively stable, ranging from 20.1K to 22.8K throughout the quarter.

Manor Matters from Playrix showed a varied revenue trend, peaking at around $28.6K at the end of August and dropping to approximately $13.7K by the end of September. Weekly downloads saw a significant decline from 6.6K at the start of the quarter to just over 1.1K by the end. Active users also showed a downward trend, starting at 28.5K and ending the quarter at 20.3K.

Seekers Notes: Hidden Objects by Mytona Limited had a consistent revenue performance, maintaining figures around $11K to $15K throughout the quarter. Downloads saw an upward trend, increasing from 220 at the beginning of the quarter to 533 by mid-September. Active users followed a similar trend, starting at 938 and peaking at 1.05K in mid-September.

Hidden City: Object Seekers by G5 Entertainment AB experienced a peak in revenue of approximately $9.3K at the end of August, with a low of $4.5K in early August. Downloads, however, showed a downward trend, starting at 335 and ending at 174 by the end of September. Active users decreased from 969 at the beginning of the quarter to 775 by the end.

Sherlock・Hidden Object・Match 3, also by G5 Entertainment AB, saw a steady increase in revenue, peaking at around $6.1K in early September. Weekly downloads were more volatile, starting at 2.2K and dropping to 254 in early August before recovering to over 1.1K by the end of the quarter. Active users showed a general upward trend, increasing from 2.3K at the beginning of the quarter to 2.9K by mid-September.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021